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Simairport rotate object
Simairport rotate object













simairport rotate object
  1. SIMAIRPORT ROTATE OBJECT HOW TO
  2. SIMAIRPORT ROTATE OBJECT PLUS

  • Staff hire/fire now exclusively via staff hub UI.
  • Bare concrete now has negative environment impact.
  • Kiosk Scheduler removed & replaced with Staff Deployment includes a paintable timeline feature to organize schedules.
  • Multiple staff can be allocated to work on some objects to improve effectiveness.
  • Cafe zones now get assigned to kitchens (previously individual cash registers).
  • Retail workers are allocated directly to cash registers in the cafe, no more running back and forth to the kitchen to finish orders.
  • Kitchens have a new 'Kitchen Overview' screen (click any kitchen zone to access) shows how each food is cooked & which steps you are missing.
  • Vending machines are used by everyone but with less effectiveness
  • Pax have a preferred food (including drinks), and will only eat or drink at places that serve it.
  • Each food has its own cooking process, meaning that having multiple appliances will help the efficiency of your kitchen chefs perform each step.
  • Bars and coffee kiosks require stocking with drinks by workmen.
  • Workmen now stock up kitchen storages and refrigerators with ingredients.
  • Food kiosks & displays now require food to be produced by the kitchens.
  • New items: Food Warmer and Food Cooler for the Cafe these are food displays for your passengers to pick food from & take to the cash register.
  • Chefs now wash up at kitchen sinks for food safety purposes.
  • New Hot Plate item added to the kitchen.
  • New build menu category for kitchen & cafe objects.
  • Cafes zones can be renamed for aesthetics.
  • Cafe min size now 6圆 kitchen min size now 4x4.
  • Cafes now accept all chair types except office chairs.
  • simairport rotate object

    Cooks food in the kitchen & stocks up food kiosks, food displays in cafes.

  • Improves handling of multi-change construction on a single tile, primarily Foundations & underground roads.
  • Adds agent tool animation back, displays when worker is actively constructing.
  • Construction tasks now more responsive and workers 'think ahead' (head to project while supplies are carried by other worker).
  • Dismantle button now validated 'live', prevents untimely dismantles.
  • simairport rotate object

    Most placement & build validations no longer blocked by pending construction, validates based on 'future' state.Area Sell now provides per-type sale price breakdown.Improved handling, performance, data integrity for Supply Pile related logic.Maintenance project improvements reliability & new per-type config options.New system that provides capabilities not available previously.Adds 'Road Ramp' transition objects, ability to draw/build underground roads.Underground Roads! Construction & Repair Updates! Pax browse displays before purchase varied displays increase chance of sale.Pax purchase products from various displays & pay at cash registers.Adds 'Store' zones that can be renamed like Cafes.Retail Overhaul - Stores, Food, Objects, etc Rotate your copied selection with the rotate key or mouse button (default is 'R').Certain objects cannot be cloned (walkways, stairs/escalators, queues, zones).Requires Foreman Administrator and is restricted to indoor areas.Adds Clone Tool that allows you to copy/paste segments of your airport.Staff types that can be scheduled are: Staff, Security, Retail Workers, ChefsĪll staff now arrive & leave via transport.New daily overhead charged for hired/on-payroll staff, regardless schedule.Staff paid hourly wages when at airport, leave when not scheduled.Mass Hire/Fire: add/remove 10 with CTRL+CLICK, 5 with SHIFT+CLICK.Control costs by Scheduling Staff at only specified operating hours.New 'Staff Hub' UI separates Staff/Administrator, hire/fire management for each.Completing each respective tutorial earns 1 Steam Achievement.Earn 1 Steam Achievement by beginning any tutorial.Adds SIX different playable tutorials covering progressively more advanced topics.

    SIMAIRPORT ROTATE OBJECT HOW TO

    Here's how to join us & watch the live stream:Īnd now the good stuff, the meat & potatoes - following are the full patch notes for tonight's default release. We'll be live-streaming for the next few hours tonight - we'd love for you to join us! Ask us your burning questions, provide gameplay feedback, laugh at our airport construction skills, or just hang out and have a good time!

    SIMAIRPORT ROTATE OBJECT PLUS

    Plus we'll have plenty to say over on the live stream anyways! Usually we'd have a bit more substantial message alongside the notes, but this one really speaks for itself so we're going to be extremely brief. There's truly a bit of everything lots of all-new features & objects, new systems, tons of refinements, and an absolute plethora of fixes. Seriously, this patch release is massive in both scope and volume - it covers an extremely wide coverage area that touches on so many vastly distinct aspects.















    Simairport rotate object